A simple interactive ping pong game where you control a paddle to keep the ball in play.
Prompt
create a pingpong game
HTML
<div class="game-container">
<canvas id="gameCanvas" width="800" height="400"></canvas>
</div>CSS
body {
margin: 0;
display: flex;
justify-content: center;
align-items: center;
min-height: 100vh;
background-color: #222;
}
.game-container {
position: relative;
}
canvas {
background-color: #000;
border: 2px solid #fff;
}JS
(() => {
const canvas = document.getElementById('gameCanvas');
const ctx = canvas.getContext('2d');
const paddleHeight = 10;
const paddleWidth = 75;
let paddleX = (canvas.width - paddleWidth) / 2;
let rightPressed = false;
let leftPressed = false;
const ballRadius = 10;
let x = canvas.width / 2;
let y = canvas.height - 30;
let dx = 2;
let dy = -2;
document.addEventListener('keydown', keyDownHandler, false);
document.addEventListener('keyup', keyUpHandler, false);
function keyDownHandler(event) {
if (event.key === 'Right' || event.key === 'ArrowRight') {
rightPressed = true;
} else if (event.key === 'Left' || event.key === 'ArrowLeft') {
leftPressed = true;
}
}
function keyUpHandler(event) {
if (event.key === 'Right' || event.key === 'ArrowRight') {
rightPressed = false;
} else if (event.key === 'Left' || event.key === 'ArrowLeft') {
leftPressed = false;
}
}
function drawBall() {
ctx.beginPath();
ctx.arc(x, y, ballRadius, 0, Math.PI * 2);
ctx.fillStyle = '#fff';
ctx.fill();
ctx.closePath();
}
function drawPaddle() {
ctx.beginPath();
ctx.rect(paddleX, canvas.height - paddleHeight, paddleWidth, paddleHeight);
ctx.fillStyle = '#fff';
ctx.fill();
ctx.closePath();
}
function draw() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
drawBall();
drawPaddle();
if (x + dx > canvas.width - ballRadius || x + dx < ballRadius) {
dx = -dx;
}
if (y + dy < ballRadius) {
dy = -dy;
} else if (y + dy > canvas.height - ballRadius) {
if (x > paddleX && x < paddleX + paddleWidth) {
dy = -dy;
} else {
document.location.reload();
}
}
if (rightPressed && paddleX < canvas.width - paddleWidth) {
paddleX += 7;
} else if (leftPressed && paddleX > 0) {
paddleX -= 7;
}
x += dx;
y += dy;
requestAnimationFrame(draw);
}
draw();
})();Comments (0)
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