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Simple Shooting Game
aaa • Jan 31, 2026 7:22 PM
A basic shooting game where players aim and shoot targets on the screen.
Prompt
create a shooting game
HTML
<h1>Shooting Game</h1>
<div id="game-area">
    <div id="target"></div>
    <div id="hit-count">Hits: 0</div>
</div>
<button id="start-button">Start Game</button>
CSS
body {
    display: flex;
    flex-direction: column;
    align-items: center;
    justify-content: center;
    height: 100vh;
    margin: 0;
    background-color: #f0f0f0;
    font-family: Arial, sans-serif;
}

#game-area {
    position: relative;
    width: 300px;
    height: 300px;
    border: 2px solid #333;
    margin-top: 20px;
    background-color: #fff;
}

#target {
    position: absolute;
    width: 30px;
    height: 30px;
    background-color: red;
    border-radius: 50%;
    transition: left 0.5s, top 0.5s;
}

#hit-count {
    margin-top: 10px;
}

button {
    padding: 10px 20px;
    font-size: 16px;
    cursor: pointer;
}
JS
(function() {
    const gameArea = document.getElementById('game-area');
    const target = document.getElementById('target');
    const hitCountDisplay = document.getElementById('hit-count');
    const startButton = document.getElementById('start-button');
    let hits = 0;
    let gameInterval;

    function getRandomPosition() {
        const x = Math.floor(Math.random() * (gameArea.clientWidth - target.offsetWidth));
        const y = Math.floor(Math.random() * (gameArea.clientHeight - target.offsetHeight));
        return { x, y };
    }

    function moveTarget() {
        const { x, y } = getRandomPosition();
        target.style.left = `${x}px`;
        target.style.top = `${y}px`;
    }

    function startGame() {
        hits = 0;
        hitCountDisplay.textContent = 'Hits: 0';
        moveTarget();
        gameInterval = setInterval(moveTarget, 1000);
    }

    function registerHit() {
        hits += 1;
        hitCountDisplay.textContent = `Hits: ${hits}`;
    }

    startButton.addEventListener('click', startGame);
    target.addEventListener('click', registerHit);
})();

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